Interesting but movement mechanics are not fluid enough. I kept getting stuck at the light level because you have to jump to go up hill.
I should have improved the controls and movement a bit more before releasing. I am gonna fix the movement and shoddy control issue. In the meantime if you like, you can check the itch.io version. It seems to run a little snoother there. https://digitalcartridge.itch.io/reverie
Collision boxes are bugged, coin counter sticks at three, and movements are lagging.
It's not bad, but it's really basic. You will want to redo your graphic assets. Also, always the same scale? Use different instruments, or a melody, and speed it up so that you have something that sounds relatively like music.
Just use the LIGHT side of the paddle.
Crashes when I try to edit, plus hit boxes and boundaries are all wonky. Can't hardly ever go anywhere.
Game feels great, and I like the soundtrack. As the previous review mentioned, controls feel counter intuitive. You might want to consider using WASD instead of QE/AD.
I'd go with WS to rotate the pieces and AD to rotate playing area.
Thanks for the review. You can personalize controls from settings menu. Also gamepad is compatible, X360 recommended.
If at least you had added something extra, like boosters or weapons, but not even.
Thanks for your comment. Appreciate it
Game is bugged, My paddle ends up outside of the table and I can't play anymore
Game is bugged. Starts with Stage Cleared right away.
Controls are wonky. Way to rough to handle correctly during the boxes on string bits of the game.
Did you play any Red Ball series? similar controls.
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